With no-code workflows and streamlined data pipelines, Unity aims to simplify how firms build, share, and scale interactive ...
Oh, sure, I can “code.” That is, I can flail my way through a block of (relatively simple) pseudocode and follow the flow. I ...
The Create with Code tutorial series is a comprehensive learning resource for anyone interested in game development with Unity. It covers fundamental concepts such as GameObjects, Components, ...
This is a Unity Editor script for automating lip sync animations using Rhubarb Lip Sync. Currently it is only fully functional on Windows. Theoretically Mac and Linux should be usable with a few extra ...
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