A header-only C++ implementation of the single-source shortest path (SSSP) algorithm for sparse directed graphs with non-negative weights, based on the 2025 paper by Duan et al. This algorithm is ...
Abstract: Data-parallel ray tracing is a crucial technique for rendering large-scale scenes that exceed the memory capacity of a single compute node. It partitions scene data across multiple nodes and ...
Abstract: Traditional shortest-path graph kernels generate for each graph a histogram-like feature map, whose elements represent the number of occurrences of non-isomorphic shortest paths in this ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results