A fair amount of features matter in making appealing fighting games, such as a good roster, crossplay, and Rollback Netcode. This guide will break down the current state of MultiVersus Rollback ...
If you’re wondering why this is a big deal, fighting games are a nightmare to play when using standard, delay-based netcode. For a lot of competitive games, using delay-based netcode usually isn’t a ...
Matt Karoglou is a freelance writer and musician who has been playing video games for 36 years and writing about them for almost as long. When he's not editorializing about the intricacies and ...
XDA Developers on MSN
Someone just added rollback netcode to an N64 emulator, making GoldenEye actually playable online
Now you can't blame the lag.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results