A fair amount of features matter in making appealing fighting games, such as a good roster, crossplay, and Rollback Netcode. This guide will break down the current state of MultiVersus Rollback ...
If you’re wondering why this is a big deal, fighting games are a nightmare to play when using standard, delay-based netcode. For a lot of competitive games, using delay-based netcode usually isn’t a ...
Matt Karoglou is a freelance writer and musician who has been playing video games for 36 years and writing about them for almost as long. When he's not editorializing about the intricacies and ...