Alexandre Amancio, the creative director behind two Assassin's Creed titles, is now working on Nightholme, a horror extraction game.
Nvidia's latest DLSS update draws mixed reactions as developers question how AI influences visuals and creative control in ...
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WoW developer interview - Warbands & hero talents deep dive with Peter Hodge & George Velev
Description: Video Chapters 00:00 Intro 01:26 - Challenges when doing the Warband conversion 05:20 - Will there be ...
Soulframe, you studied architecture in Beijing and New Haven. How did this education inspire development of S-Game and Phantom Blade Zero? Soulframe: Architecture is not only about building houses. It ...
Just Adventure’s Harriet Gurganus has an interview with Sli-soft, developers of an upcoming game, codenamed Game X. The interview covers various topics, ranging from the motivation behind their title ...
As the software development landscape transforms unprecedentedly, AI-generated code is becoming one of the most disruptive innovations in the engineering world. With generative AI models now capable ...
Developing a video game is never easy; regardless of whether you’re a small independent studio or a AAA publisher, the process is arduous, though also rewarding. But imagine being a solo developer ...
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