Add Yahoo as a preferred source to see more of our stories on Google. IndieWire The Craft Top of the Line At the heart of every filmmaking decision is one question: Where is the audience in ...
Without sound design, film would be a bland medium. A character would walk into a room, and you wouldn’t hear footsteps. Crickets wouldn’t chirp on a summer night. The patter of rain in a forest would ...
Why do producers keep choosing analog drum synths over digital alternatives, even when technology has advanced so dramatically? The answer lies in subtle circuit behaviors that create warmth and punch ...
Sound design in video games is like the magic ingredient that makes the game’s world come alive. It’s not just about the music or the sound effects you hear when something happens in the game. It’s ...
J. Scott Thurlow is a Senior Contributor based in the NYC Metropolitan Area. While he is not actually Alan Wake, Scott has been ranting about games since falling in love with them at a young age.
Long gone are the days where games were limited solely to the bleeps and bloops of retro processors and sound chips – but that doesn't mean today's expansive 3D sandboxes are safe from sounding ...
For Sandy Zhou, a Riot Games sound designer, the work lives in a narrow window: combat audio must be readable in teamfight ...
As a native New Yorker and former theater kid, I have had the pleasure of watching over 15 Broadway shows in my lifetime. With every experience comes the magic of a story coming to life on stage, ...
Add Yahoo as a preferred source to see more of our stories on Google. The most impactful moments in “No Other Choice” — the ones that are the bleakest, grossest, and most darkly funny all at once — ...